ATTAR

Blending house · night orders

Order
1
Takings
0
Chain
×1.00
Wicks

The commission

—

—

45.0
Drops in the flask
0 / 0
Trials left
Flask

Place every drop, then draw the nose.

The shelf

The ledger

No trials drawn yet.

▲ needs more ▼ needs less ● exact ? sealed

A deduction game for a good nose

ATTAR

Every commission is a formula you cannot see: a fixed number of drops, divided between the essences on the shelf. Blend, submit, and the client's nose tells you which way each essence is wrong. Correct it before the trials or the clock run out.

  • Fill the flask to exactly the drop count, then draw the nose.
  • Each trial marks every essence ▲ more, ▼ less or ● exact.
  • A sealed essence says nothing — get the rest right and the count gives it away.
  • Spare trials and spare seconds pay. Solve in a row and the chain multiplies.
  • Three failed orders and the house closes.
The arcade

A perfumer's deduction game played against the clock. Every commission is a formula you cannot see: a fixed number of drops divided between the essences on the shelf. Fill the flask, draw the nose, and the client tells you which way each essence is wrong — more, less or exact. Correct the blend and draw again before the trials or the seconds run out.

About

A perfumer's deduction game played against the clock. Every commission is a formula you cannot see: a fixed number of drops divided between the essences on the shelf. Fill the flask, draw the nose, and the client tells you which way each essence is wrong — more, less or exact. Correct the blend and draw again before the trials or the seconds run out.