The commission
—
—
- Drops in the flask
- 0 / 0
- Trials left
Place every drop, then draw the nose.
The shelf
The ledger
No trials drawn yet.
▲ needs more ▼ needs less ● exact ? sealed
Blending house · night orders
The commission
—
Place every drop, then draw the nose.
The shelf
The ledger
No trials drawn yet.
▲ needs more ▼ needs less ● exact ? sealed
A deduction game for a good nose
Every commission is a formula you cannot see: a fixed number of drops, divided between the essences on the shelf. Blend, submit, and the client's nose tells you which way each essence is wrong. Correct it before the trials or the clock run out.
A perfumer's deduction game played against the clock. Every commission is a formula you cannot see: a fixed number of drops divided between the essences on the shelf. Fill the flask, draw the nose, and the client tells you which way each essence is wrong — more, less or exact. Correct the blend and draw again before the trials or the seconds run out.
A perfumer's deduction game played against the clock. Every commission is a formula you cannot see: a fixed number of drops divided between the essences on the shelf. Fill the flask, draw the nose, and the client tells you which way each essence is wrong — more, less or exact. Correct the blend and draw again before the trials or the seconds run out.