Dispatch // uncontained

YOU ARE
THE FIRE.

Ground crews want you out by morning. Eat the county first.

  • CLICK anywhere in range to throw an ember — it lands and starts a new head.
  • Burning fuel pays heat. Heat pays for embers. Stop spreading and you starve.
  • Wind is everything. Downwind spread is violent, upwind is a crawl.
  • Four burning neighbours makes a cell crown out: hotter, faster, worth more.
  • Crews soak dry ground into dead line. Jump it — or surround them and watch them run.
  • Go out and the run is over. Burn the whole region and you move to the next one.

BEST 0

Incident closed

CONTAINED.

BEST 0

The arcade

A real-time wildfire simulation played from the wrong side. You are not the crew — you are the fire. Pick an ignition point, then keep a living flame front alive across a county that is actively trying to put you out. Burning fuel pays ember heat; heat is the only thing that lets you fling a new head of fire across a river, a rock field, or a freshly cut retardant line. Go out completely and the run is over.

About

A real-time wildfire simulation played from the wrong side. You are not the crew — you are the fire. Pick an ignition point, then keep a living flame front alive across a county that is actively trying to put you out. Burning fuel pays ember heat; heat is the only thing that lets you fling a new head of fire across a river, a rock field, or a freshly cut retardant line. Go out completely and the run is over.