DEPTH01
RELICS0 / 3
PULSES0
SCORE000000
A GAME PLAYED IN THE DARK
HUSH
Every sound is a map.
Every sound is a mistake.
MOVE WASD / ARROWS / DRAG
LISTEN SPACE / CLICK
ESCAPE TAKE 3 RELICS TO THE DOOR
DEEPEST DESCENT 0 ยท BEST SCORE 0
THEY HEARD YOU
DEPTH01
RELICS0 / 3
PULSES0
SCORE000000
A GAME PLAYED IN THE DARK
Every sound is a map.
Every sound is a mistake.
MOVE WASD / ARROWS / DRAG
LISTEN SPACE / CLICK
ESCAPE TAKE 3 RELICS TO THE DOOR
DEEPEST DESCENT 0 ยท BEST SCORE 0
THEY HEARD YOU
An echolocation stealth game played almost entirely in darkness. The player is a tiny point in a procedural labyrinth; walls, relics, exits, and the creatures called listeners are invisible until struck by an expanding sound wave. Every pulse reveals the route, but every listener pathfinds toward the exact place the sound was made. Collect three relics, find the newly awakened door, and descend as far as possible without being heard.
An echolocation stealth game played almost entirely in darkness. The player is a tiny point in a procedural labyrinth; walls, relics, exits, and the creatures called listeners are invisible until struck by an expanding sound wave. Every pulse reveals the route, but every listener pathfinds toward the exact place the sound was made. Collect three relics, find the newly awakened door, and descend as far as possible without being heard.