HUSH///

DEPTH01

RELICS0 / 3

PULSES0

SCORE000000

A GAME PLAYED IN THE DARK

HUSH

Every sound is a map.
Every sound is a mistake.

MOVE WASD / ARROWS / DRAG

LISTEN SPACE / CLICK

ESCAPE TAKE 3 RELICS TO THE DOOR

DEEPEST DESCENT 0 ยท BEST SCORE 0

THEY HEARD YOU

TOO
LOUD.

The arcade

An echolocation stealth game played almost entirely in darkness. The player is a tiny point in a procedural labyrinth; walls, relics, exits, and the creatures called listeners are invisible until struck by an expanding sound wave. Every pulse reveals the route, but every listener pathfinds toward the exact place the sound was made. Collect three relics, find the newly awakened door, and descend as far as possible without being heard.

About

An echolocation stealth game played almost entirely in darkness. The player is a tiny point in a procedural labyrinth; walls, relics, exits, and the creatures called listeners are invisible until struck by an expanding sound wave. Every pulse reveals the route, but every listener pathfinds toward the exact place the sound was made. Collect three relics, find the newly awakened door, and descend as far as possible without being heard.